*11-13-2017* (RC22)
BUG FIX: Armaments' upgrade preview now correctly accounts for powers like Strength.
BUG FIX: Disabling vSync on fullscreen mode to potentially fix flickering related issues.
BUG FIX: Flame Barrier uses fire vfx when harming enemies now.
GAMEPLAY: Adjusted ? room algorithm.
GAMEPLAY: Ancient Tea Set gets a nerf.
GAMEPLAY: Velvet Choker gets buffed.
LOGGING: Adding performance logging when returning to main menu from death screen.
LOGGING: Adding version number to logging on launch.
LOGGING: Crashlogs are now created/stored locally.
UX: Ancient Tea Set now uses Energy icons rather than the word Energy in its description.
UX: Background FPS is set to 60 from 30 (so the game renders at full FPS even if not focused).
UX: More obvious that you earn stolen gold back from looters when you kill them.
UX: Playtime is removed from DeathScreen results as it doesn't contribute to your score.
UX: Reducing line spacing for Death Screen's stats.
UX: Rewording Total to Score on death screen (because the numbers don't add up...)
UX: Score is now calculated even if you have unlocked everything.
UX: Sundial now utilizes energy icons rather than the word energy.
VFX: Champ's dialog appears slightly longer now.